SuperVoxel

World generator Terraformer
World dashboard Site finder Object designer

Settings

chunks
Radius of full-detail voxel terrain around you (16 m per chunk). Higher costs memory and loading time.
m
How far low-detail terrain reaches.
How many background threads build the terrain you see (Normal, 2; Medium, half this computer's processor cores; Max, all of them), and how fine distant terrain is (Normal a little coarser, Max finer). More loads terrain faster and shows more far away; less leaves the computer more room for other things.
How far generated voxels may stray from the true surface; smaller is more detailed and slower. Only development servers honour it.